WorldGameMaker Private Beta

Hello all, it’s been 2 or 3 weeks since I first announced the soon to come Private Beta test of WorldGameMaker. This post’s purpose is mainly for informing you that the editor is evolving in a good way. I added a very nice feature: Animation System (it’s kind of a MovieClip component). It allows you […]

World Game Maker: Cubic Bezier Curve editor & rendering + Dynamic Compiling + Private Beta Test


this preview shows you the Cubic Bezier Curve editor and renderer as well as the Dynamic Compile feature that allows you to test your project right into the editor.

I’ll soon start a private beta test, if you’re interested, leave a comment (make sure you leave your email too, it won’t show up) or send me a message either via this form or via email: norabbit [at]

Hope you like it.


WorldGameMaker: video game IDE – 2nd preview of new Nape Physics + Particle Renderer + UI system integration

Hello, here is a quickly made video of the integration of Nape Physics, a totally new and very flexible Particle Renderer and a UI System into WorldGameMaker, a video game IDE using ND2Dx. The next iteration of WGM will include a compiler for web (flash) and AIR (IOS & Android) right into the IDE, to […]


SWF 2 PNG: a tool to convert assets from a SWF to PNGs in multiple resolutions (supports all DisplayObjects, including MovieClips)

As the title merely suggests it, SWF2PNG (I apologize already for the numerous tools out there that have the same name…) is a tool that will convert all your DisplayObjects (including MovieClips and their frames) inside of a SWF file into a bunch of PNGs at multiple resolutions. The two main options you need to understand: Import size (1x, 2x […]


Is Flash Really Dead ? : part two

Hello all, a few updates and thoughts about what is happening in the Flash and mobile casual gaming world in general nowadays. Flash AIR was recently awarded the best Mobile Software Application Development platform by Compass Intelligence. Good to see that some people still see the enormous potential the Flash platform actually possess. Adobe roadmap […]

Trailer of my upcoming game Space Cropper 2

Aliens have invaded earth. They took our lands and resources but we managed to survive.
Then they took our women… that was too much !
Take them back !!!

Sequel to Space Cropper, a Volfied / Ultimate Qix Action genre game.

Made in Flash AS3.

Second Big Boss of Space Cropper 2

Space Cropper: cropping mechanics

Hello all, I got an email of someone who wanted to know how to manage the cropping part of Space Cropper, my personal take on the Ultimate Qix/Volfied genre. I thought it would be interesting to post it there as it would benefit more people. As a side note, Space Cropper 2 is 99.9% completed, I […]

ND2Dx Update: SWC + Dynamic Mesh (Updated: fixed index batching bug)

** Update Fixed out of bound index bug in batching classes. ** As promised, here is the new update with: 2 new SWCs ND2Dx_fastmem.swc this one is the most powerful. It uses the fastmem opcodes (ByteArray fast domain memory access) to batch and upload mesh data to the GPU. This is the one you want […]

ND2Dx update with SWC on its way

Hello there, just to inform that an update is on its way. I’m trying to compile the whole ND2Dx and its dependecies into a SWC to make it easier to use but I’m facing some difficulties: while it’s working fine in the Flash IDE, it crashes with FlashDevelop. So yeah… a bit more patience and […]